Yes, but I have some ideas about how to adapt the first option to java 9, but I wait for its release.
https://bitbucket.org/JavaSabr/jme3-spaceshift-editor/wiki/Itegration%20with%20user%20classesIs it clear? What else information do I need to add about integration?
ver. 0.9.8-Added an action to reset particle emitters.-Updated toneg0d.emitter to 2.2.2, updated the integration with this lib.-Updated UI.-Added an action 'Pause' to animation nodes, added information about animation length.-Started to use new extension library to integrate custom classes with the editor: https://github.com/JavaSaBr/jme3-spaceshift-extension-Fixed some bugs.
@nehon I'm thinking about what can I do to this editor to make it like a recommended editor for jME3? Do you have any ideas about this?
I think that you already have the main features annotated on your bitbucket (like a shadernode editor or default particles support).
I have a few ideas though that would be great to have:
I added flying camera to an editor, which benefits does your option give us?
You can make a feature request on the bitbucket, it is easy to implement.
It gives, for example, the ability to test physics, different camera types, etc.
it's very interesting, you can also make a feature request
@engjellrraklli maybe works on this...
Well, I've submitted an issue for this too.
Well, you already have my recommendation
I'd say... just go ahead Or you mean feature wise?
What do you mean? My english level isn't good
I meant, do you want me to advise on features to add in the editor?
Well I don't know tbh, seems like it's already pretty advanced.
I always dream about decals . But it is not engine built-in thing .
yep, it requires implementation in the engine and in the editor
I returned to work on this, do you know any worked demo project of this library?