Editor: jMonkeyBuilder

Yes, but I have some ideas about how to adapt the first option to java 9, but I wait for its release.

https://bitbucket.org/JavaSabr/jme3-spaceshift-editor/wiki/Itegration%20with%20user%20classes
Is it clear? What else information do I need to add about integration?

ver. 0.9.8
-Added an action to reset particle emitters.
-Updated toneg0d.emitter to 2.2.2, updated the integration with this lib.
-Updated UI.
-Added an action ‘Pause’ to animation nodes, added information about animation length.
-Started to use new extension library to integrate custom classes with the editor: https://github.com/JavaSaBr/jme3-spaceshift-extension
-Fixed some bugs.

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https://github.com/JavaSaBr/JME3-JFX/blob/master/src/test/java/com/jme3x/jfx/TestJmeToJFXCanvas.java
https://github.com/JavaSaBr/JME3-JFX/blob/master/src/test/java/com/jme3x/jfx/TestJmeToJFXImageView.java

@nehon I’m thinking about what can I do to this editor to make it like a recommended editor for jME3? :slight_smile:
Do you have any ideas about this? :slight_smile:

I think that you already have the main features annotated on your bitbucket (like a shadernode editor or default particles support).

I have a few ideas though that would be great to have:

  • Real time shader edition (they can be edited on a viewport side window/panel and they get recompiled on every change so the changes can be viewed real-time).
  • A GUI composer (with lemur?).
  • A play-system (you can add a camera, an input controller and you can “start” the game to allow a preview directly on the editor). This however, can bring more problems than benefits xD.

I added flying camera to an editor, which benefits does your option give us?

You can make a feature request on the bitbucket, it is easy to implement.

It gives, for example, the ability to test physics, different camera types, etc.

it’s very interesting, you can also make a feature request :slight_smile:

@engjellrraklli maybe works on this…

Well, I’ve submitted an issue for this too.

Well, you already have my recommendation :wink:

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I’d say… just go ahead :stuck_out_tongue:
Or you mean feature wise?

ok :wink:

What do you mean? :slight_smile: My english level isn’t good :frowning:

I meant, do you want me to advise on features to add in the editor?

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right :wink:

Well I don’t know tbh, seems like it’s already pretty advanced.

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I always dream about decals :smiley: . But it is not engine built-in thing :frowning: .

yep, it requires implementation in the engine and in the editor :frowning:

I returned to work on this, do you know any worked demo project of this library?