I'm planning to use JME Physics in my game. Now I'm still learning about this module and stumbled on the tutorial lesson 6 and 8 from the CVS. It seems that the code didn't execute properly. Here is the part that I think not working correctly in the lesson 6:
final SyntheticButton collisionEventHandler = lowerFloor.getCollisionEventHandler();
Just want to point out minor fault in Lesson8. The description said that the box only able to jump when it touches the floor, however the code below makes the playerOnFloor value to be always set to true.