Editor: jMonkeyBuilder

6 Likes

buy the way, the generator doesn’t have problems with for example russian symbols :slight_smile:

1 Like

it’s a develop version with a converter from glTF to j30 :wink:
https://yadi.sk/d/q57kaSHh3LurHM

I get this error when i try to start the editor in Ubuntu 16.04

java -jar jme3-spaceshift-editor.jar 
INFO 11:02:06:187 ClassPathScanner: scan /home/riccardo/Downloads/SSEditor/libs/jme3-core-3.2_branch-SNAPSHOT.jar
INFO 11:02:06:435 ClassPathScanner: scan /home/riccardo/Downloads/SSEditor/libs/jme3-effects-3.2_branch-SNAPSHOT.jar
INFO 11:02:06:468 ClassPathScanner: scan /home/riccardo/Downloads/SSEditor/libs/jme3-plugins-3.2_branch-SNAPSHOT.jar
INFO 11:02:06:506 ClassPathScanner: scan /home/riccardo/Downloads/SSEditor/libs/jme3-terrain-3.2_branch-SNAPSHOT.jar
INFO 11:02:06:528 ClassPathScanner: scan /home/riccardo/Downloads/SSEditor/libs/jme3-testdata-3.2_branch-SNAPSHOT.jar
INFO 11:02:07:342 ClassPathScanner: scan /home/riccardo/Downloads/SSEditor/libs/tonegodemitter-2.3.4.jar
INFO 11:02:07:367 ClassPathScanner: scanned for 1050 classes and 491 resources.
INFO 11:02:07:385 ExecutorManager: initialized.
INFO 11:02:07:441 ClassPathScanner: scan /home/riccardo/Downloads/SSEditor/embedded-plugins/ss-editor-font-generator/ss-editor-font-generator-1.0.0.jar
INFO 11:02:07:470 ClassPathScanner: scanned for 3 classes and 4 resources.
shm_open() failed: No such file or directory
shm_open() failed: No such file or directory
ALSA lib pulse.c:243:(pulse_connect) PulseAudio: Unable to connect: Protocol error

AL lib: (EE) ALCplaybackAlsa_open: Could not open playback device 'default': Connection refused
Aug 12, 2017 11:02:07 AM com.jme3.app.LegacyApplication handleError
SEVERE: Uncaught exception thrown in Thread[LWJGL Render,5,LWJGL]
java.lang.NullPointerException
	at org.lwjgl.system.Checks.check(Checks.java:96)
	at org.lwjgl.openal.ALC10.nalcCreateContext(ALC10.java:131)
	at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:146)
	at com.jme3.audio.lwjgl.LwjglALC.createALC(LwjglALC.java:50)
	at com.jme3.audio.openal.ALAudioRenderer.initOpenAL(ALAudioRenderer.java:95)
	at com.jme3.audio.openal.ALAudioRenderer.initialize(ALAudioRenderer.java:225)
	at com.jme3.app.LegacyApplication.initAudio(LegacyApplication.java:283)
	at com.jme3.app.LegacyApplication.initialize(LegacyApplication.java:603)
	at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:178)
	at com.jme3.system.lwjgl.LwjglWindow.initInThread(LwjglWindow.java:482)
	at com.jme3.system.lwjgl.LwjglWindow.run(LwjglWindow.java:582)
	at com.jme3.system.lwjgl.LwjglWindow.create(LwjglWindow.java:427)
	at com.jme3x.jfx.injfx.JmeOffscreenSurfaceContext.create(JmeOffscreenSurfaceContext.java:213)
	at com.jme3.app.LegacyApplication.start(LegacyApplication.java:463)
	at com.jme3.app.LegacyApplication.start(LegacyApplication.java:424)
	at com.jme3.app.SimpleApplication.start(SimpleApplication.java:125)
	at com.ss.editor.JFXApplication.startJMEApplication(Unknown Source)
	at com.ss.editor.JFXApplication.lambda$main$0(Unknown Source)
	at java.lang.Thread.run(Thread.java:748)

it seems a problem in lwjgl3 with openAL, does the previous version of SSEditor work? could you reboot your OS? :slight_smile:

No.

I can’t right now, I’ll let you know if it changes anything when i’ll reboot.

Having issue with opening a .blend file in my model folder. Should that work? It works fine if I first convert it to j3o. Was just wondering if it should be able to open blend file directly?

java.lang.Exception: java.lang.RuntimeException: java.nio.charset.MalformedInputException: Input length = 1
at com.ss.editor.ui.component.editor.area.EditorAreaComponent.processOpenFileImpl(Unknown Source)
at com.ss.editor.ui.component.editor.area.EditorAreaComponent.lambda$processOpenFile$9(Unknown Source)
at com.ss.editor.executor.impl.BackgroundEditorTaskExecutor.doExecute(Unknown Source)
at com.ss.editor.executor.impl.AbstractEditorTaskExecutor.run(Unknown Source)
Caused by: java.lang.RuntimeException: java.nio.charset.MalformedInputException: Input length = 1
at com.ss.rlib.util.FileUtils.read(FileUtils.java:426)
at com.ss.editor.ui.component.editor.impl.TextFileEditor.openFile(Unknown Source)
... 4 more
Caused by: java.nio.charset.MalformedInputException: Input length = 1
at java.nio.charset.CoderResult.throwException(CoderResult.java:281)
at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:339)
at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:178)
at java.io.InputStreamReader.read(InputStreamReader.java:184)
at java.io.BufferedReader.fill(BufferedReader.java:161)
at java.io.BufferedReader.read1(BufferedReader.java:212)
at java.io.BufferedReader.read(BufferedReader.java:286)
at java.io.Reader.read(Reader.java:100)
at com.ss.rlib.util.FileUtils.read(FileUtils.java:419)
... 5 more

  caused by java.lang.RuntimeException: java.nio.charset.MalformedInputException: Input length = 1
at com.ss.rlib.util.FileUtils.read(FileUtils.java:426)
at com.ss.editor.ui.component.editor.impl.TextFileEditor.openFile(Unknown Source)
at com.ss.editor.ui.component.editor.area.EditorAreaComponent.processOpenFileImpl(Unknown Source)
at com.ss.editor.ui.component.editor.area.EditorAreaComponent.lambda$processOpenFile$9(Unknown Source)
at com.ss.editor.executor.impl.BackgroundEditorTaskExecutor.doExecute(Unknown Source)
at com.ss.editor.executor.impl.AbstractEditorTaskExecutor.run(Unknown Source)
Caused by: java.nio.charset.MalformedInputException: Input length = 1
at java.nio.charset.CoderResult.throwException(CoderResult.java:281)
at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:339)
at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:178)
at java.io.InputStreamReader.read(InputStreamReader.java:184)
at java.io.BufferedReader.fill(BufferedReader.java:161)
at java.io.BufferedReader.read1(BufferedReader.java:212)
at java.io.BufferedReader.read(BufferedReader.java:286)
at java.io.Reader.read(Reader.java:100)
at com.ss.rlib.util.FileUtils.read(FileUtils.java:419)
... 5 more

 caused by java.nio.charset.MalformedInputException: Input length = 1
at java.nio.charset.CoderResult.throwException(CoderResult.java:281)
at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:339)
at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:178)
at java.io.InputStreamReader.read(InputStreamReader.java:184)
at java.io.BufferedReader.fill(BufferedReader.java:161)
at java.io.BufferedReader.read1(BufferedReader.java:212)
at java.io.BufferedReader.read(BufferedReader.java:286)
at java.io.Reader.read(Reader.java:100)
at com.ss.rlib.util.FileUtils.read(FileUtils.java:419)
at com.ss.editor.ui.component.editor.impl.TextFileEditor.openFile(Unknown Source)
at com.ss.editor.ui.component.editor.area.EditorAreaComponent.processOpenFileImpl(Unknown Source)
at com.ss.editor.ui.component.editor.area.EditorAreaComponent.lambda$processOpenFile$9(Unknown Source)
at com.ss.editor.executor.impl.BackgroundEditorTaskExecutor.doExecute(Unknown Source)
at com.ss.editor.executor.impl.AbstractEditorTaskExecutor.run(Unknown Source)

I don’t support to open .blend models… I have no requests for this.

1 Like

3 Likes

new develop version:
https://yadi.sk/d/5_p5ThAq3LyJjH

ver. 1.0.1
-Implemented D&D of controls in a model tree.
-Implemented a setting to load compiled classes from any IDE to improve integration with IDE’s.
-Updated toneg0d.emitter library.
-Added glTF converter.
-Implemented auto-finding all available controls for the action to create a custom control.
-Added to show custom objects from user data of Spatial on the property panel.
-Included jME font creator plugin.
-Added an action to create editable sky nodes in Model Editor.
-Added image preview tooltips to Asset tree.
-Improved usability and fixed a lot of little bugs with UI.

2 Likes

Very very nice.
Do you a download link for us?

All links are in the first post :wink:

1 Like

Have started to work on integration GitHub - Simsilica/SimArboreal: Library for generating tree models. to the SS Editor :wink:

WARNING 18:40:47:056 GLSLFileEditor: java.nio.file.AccessDeniedException: C:\Users\Hector\AppData\Local\Temp\GLSLFileEditor4789222506028293925toSave.tmp → D:\Blender\Assets\GSLS\test2.frag
at sun.nio.fs.WindowsException.translateToIOException(Unknown Source)
at sun.nio.fs.WindowsException.rethrowAsIOException(Unknown Source)
at sun.nio.fs.WindowsFileCopy.move(Unknown Source)
at sun.nio.fs.WindowsFileSystemProvider.move(Unknown Source)
at java.nio.file.Files.move(Unknown Source)
at com.ss.editor.ui.component.editor.impl.AbstractFileEditor.lambda$save$4(Unknown Source)
at com.ss.editor.executor.impl.BackgroundEditorTaskExecutor.doExecute(Unknown Source)
at com.ss.editor.executor.impl.AbstractEditorTaskExecutor.run(Unknown Source)

@H can you test this build, please?

I’ve found bitbucket pipeline script in your repo.
you can use it to build and upload your application to bitbucket downloads.
The default, the tutorial-one script, will change image in bitbucket download on each commit (with successful build).

the result - the download url will always be the same without any manual work.

it’s only a validation build, I use ant to build a result application.

I’m talking about uploading builded application to “bitbucket downloads”

same error