jMonkeyEngine guest post at

I don’t know if we’ve got any LinuxGamingNews readers in our community, but either way I invite you to check out my guest post at this fine Linux blog:

Doing this article made me notice many small areas of confusion around our project, such as the lack of a plain “what is jME?” page (so I made this introduction) as well as the need for a coherent explanation of Ardor3D, the jME fork. I’ll be getting around to that soon.