jMonkeyEngine SDK 3.0 release

- Improved support for using other IDEs for code

can you maybe give some more details about what changed when i am using a different ide then the jme sdk? I normally work most of the time in the jme sdk and only do the android specific ui connections etc in eclipse

@simon.heinen said: can you maybe give some more details about what changed when i am using a different ide then the jme sdk? I normally work most of the time in the jme sdk and only do the android specific ui connections etc in eclipse

This is about the other way around, when you set up the project in e.g. Eclipse and use the SDK for asset editing/management.

@normen said: This is about the other way around, when you set up the project in e.g. Eclipse and use the SDK for asset editing/management.

ok thats also very interesting. what did change with the latest release? is there a document I could read?

@simon.heinen said: ok thats also very interesting. what did change with the latest release? is there a document I could read?

It checks if the paths you enter are correct. Functionally nothing changed, you still make a codeless project as outlined in the manual.

I downloaded and installed it in my Mac OS X “Lion”, but have problems. Using it on “Download” directory works perfectly, but moving Mac package to my Application directory causes a messed UI. Any idea?

Please open a separate thread with a problem description.
It would be helpful if you described the kind of mess-up you’re seeing, a sentence or two should be enough.

We just made a proper release announcement and wrapped up an updated SDK. The release discussed in this thread should basically be considered another RC. We know, it got a little messy. Moving on!..

Announcement here:
http://hub.jmonkeyengine.org/2014/02/jmonkeyengine-3-0-stable-released/

Discussion here:
http://hub.jmonkeyengine.org/forum/topic/its-here-jmonkeyengine-3-0-stable-capuchin-prime/