jMonkeyEngine SDK plugins for netbeans

Is it possible to use jMonkeyEngine SDK features like Terrain Editor on netbeans?

I’m having doubts because none of these links

http://jmonkeyengine.com/updates/stable/3.0beta/plugins/updates.xml

http://jmonkeyengine.com/updates/contributions/updates.xml

http://jmonkeyengine.com/updates/nightly/3.0beta/plugins/updates.xml

seem to work as update centers on netbeans (getting http error 403), but work fine when im updating from jMonkeyEngine SDK.

So I’m wondering, would it be ok if installed .nbm packets manualy?

@sbook: Git isn’t in our update center? I thought it is as well… We basically only exclude C++, PHP and J2EE/Web stuff. Everything thats not installed by default is in our update center.

BTW, it would be pretty trivial to make jMP into a normal NetBeans by just adding the standard update centers for 7.0.1 and installing what you need. That’s how I got Git support.

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I would not recommend that as the plugins adapt the application in various ways. Just keep a separate IDE for game development. Consider jMP your NetBeans for games and rather install whatever other netbeans plugin you need there. I have several versions of NetBeans and Eclipse installed for various different coding requirements.

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Its also worth noting that jMP is currently based on 7.0.1 while the current version is 7.1 (I don’t know if you run and update your IDE each time it is released) and the modules between the two versions don’t seem to be compatible.

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Plugins for 7.0.1 should run in 7.1 but not vice versa, you might get all kinds of issues with running the SDK plugins in “any” NetBeans though.

@normen said:
@sbook: Git isn't in our update center? I thought it is as well.. We basically only exclude C++, PHP and J2EE/Web stuff. Everything thats not installed by default is in our update center.


I grabbed the update URL from vanilla NetBeans and used that. The strange thing (I thought) was that it came preinstalled with Mercurial support, which I think is not the default for NB..