JMonkeyPlatform Works on Ubuntu 10.04 *With Update to Nightly Build

Just wanted to let everyone know that JMonkeyPlatform Works on Ubuntu 10.04

If you download the Alpha of JMonkeyPlatform it will throw an Error about OpenAL. 

But if you do

Tools > Plugins > Settings

and Click the JMonkeyPlatorm Nightly Svn

Then Click on the Update Tab and do a update.

Everything will work fine for the BasicGame Project



Thanks

I ran into this same problem on my Lucid yesterday as well. Was gonna look back into it today but now you saved me the trouble, thanks!

Another Note if you want to increase the memory for jmonkeyplatform

there is a file jmonkeyplatform/etc/jmonkeyplatform.conf

I use

default_options="--branding jmonkeyplatform -J-Xms24m -J-Xmx1024m -J-XX:MaxPermSize=256m -J-XX:+UseConcMarkSweepGC -J-XX:+CMSClassUnloadingEnabled"

Does anyone know where ogre_import.py is located in the Jmonkeyplatform folders?

If I do the

Tools : OgreXML : Install Blender OgreXML

I get a permission error which is probably due to not doing it as SUDO.



Thanks,

Its in a zip thats inside a jar, com-jme3-gde-ogretools.jar but the tools are not in for Linux yet. Also woule be cool to have more info about this error so I can maybe fix it? :smiley:

Ubuntu Software Center Installs Blender 2.49 for you.

It creates a folder usr/share/blender/scripts/blender that does not have write access for normal user.

That is why I get the permission error.

No big deal I just use the terminal as SUDO and write the script files there.

P.S. I got the Blender Export OgreXML files from http://www.ogre3d.org/tikiwiki/Blender+Exporter

After creating the BasicGame Project in jmonkeyPlatform



Next Question is:

What does View Model do?

When I right click my Cube.mesh.xml file in jMonkeyPlatform and Say

View Model : the Status Bar just says Opening Model and just swings back and forth



Convert to JME : Doesnt do anything either.



Thanks Greg



NOTE using this in the Main.simpleInitApp method allows me to see the mesh


        Spatial box = assetManager.loadModel("Models/Cube.mesh.xml");
        box.setLocalTranslation(0.0f, -5.0f, -2.0f);
        rootNode.attachChild(box);