Jnlp problem

Hi,

I've a jme game deployed on the web via jnlp

It works fine in the standalone version, instead in the web one, it randomly hangs after pressing OK on config dialog

I can't find any exception:



Working log:

15-giu-2010 23.16.22 com.jme.system.PropertiesGameSettings <init>
INFO: PropertiesGameSettings created
15-giu-2010 23.16.22 com.jme.system.PropertiesGameSettings load
INFO: Read properties
Livello di traccia impostato su 5: tutto ... completato.
basic: Loading class it.F1Viewer3D.F1ConnectDialog$ModeValidator
basic: getResource: it/F1Viewer3D/F1ConnectDialog$ModeValidator.class (check: false)
basic: Loading class com.jme.input.joystick.JoystickInput
basic: getResource: com/jme/input/joystick/JoystickInput.class (check: false)
basic: Loading class com.jme.input.Input
basic: getResource: com/jme/input/Input.class (check: false)
basic: Loading class com.jme.input.joystick.JoystickInput$1
basic: getResource: com/jme/input/joystick/JoystickInput$1.class (check: false)
basic: Loading class com.jme.input.joystick.DummyJoystickInput
basic: getResource: com/jme/input/joystick/DummyJoystickInput.class (check: false)
basic: Loading class com.jme.input.joystick.lwjgl.LWJGLJoystickInput
basic: getResource: com/jme/input/joystick/lwjgl/LWJGLJoystickInput.class (check: false)
basic: Loading class com.jme.input.joystick.Joystick
basic: getResource: com/jme/input/joystick/Joystick.class (check: false)
basic: Loading class com.jme.input.joystick.DummyJoystickInput$DummyJoystick
basic: getResource: com/jme/input/joystick/DummyJoystickInput$DummyJoystick.class (check: false)
15-giu-2010 23.16.34 com.jme.input.joystick.DummyJoystickInput <init>
INFO: Joystick support is disabled
basic: Loading class com.jme.renderer.Renderer
basic: getResource: com/jme/renderer/Renderer.class (check: false)
basic: Loading class com.jme.renderer.lwjgl.LWJGLRenderer
basic: getResource: com/jme/renderer/lwjgl/LWJGLRenderer.class (check: false)
basic: Loading class com.jme.renderer.TextureRenderer
basic: getResource: com/jme/renderer/TextureRenderer.class (check: false)
basic: Loading class com.jme.renderer.lwjgl.LWJGLTextureRenderer
basic: getResource: com/jme/renderer/lwjgl/LWJGLTextureRenderer.class (check: false)
basic: Loading class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
basic: getResource: com/jme/renderer/lwjgl/LWJGLPbufferTextureRenderer.class (check: false)
basic: Loading class com.jme.util.WeakIdentityCache
basic: getResource: com/jme/util/WeakIdentityCache.class (check: false)
basic: Loading class com.jme.util.WeakIdentityCache$Entry
basic: getResource: com/jme/util/WeakIdentityCache$Entry.class (check: false)
15-giu-2010 23.16.34 com.jme.system.lwjgl.LWJGLDisplaySystem <init>
INFO: LWJGL Display System created.
15-giu-2010 23.16.34 com.jme.system.lwjgl.LWJGLDisplaySystem getValidDisplayMode
INFO: Selected DisplayMode: 1024 x 768 x 32 @75Hz
15-giu-2010 23.16.34 com.jme.system.PropertiesGameSettings save
INFO: Saved properties
basic: Loading class it.F1Viewer3D.DefaultUncaughtExceptionHandler
basic: getResource: it/F1Viewer3D/DefaultUncaughtExceptionHandler.class (check: false)
15-giu-2010 23.16.34 com.jme.system.DisplaySystem getDisplaySystem
AVVERTENZA: SystemProvider already set
15-giu-2010 23.16.34 com.jme.system.lwjgl.LWJGLDisplaySystem getValidDisplayMode
INFO: Selected DisplayMode: 1024 x 768 x 32 @75Hz
basic: Loading class org.lwjgl.opengl.PixelFormat
basic: getResource: org/lwjgl/opengl/PixelFormat.class (check: false)
basic: Loading class org.lwjgl.opengl.Display$4
basic: getResource: org/lwjgl/opengl/Display$4.class (check: false)
basic: Loading class org.lwjgl.opengl.Display$5
basic: getResource: org/lwjgl/opengl/Display$5.class (check: false)
basic: Loading class org.lwjgl.opengl.GLContext
basic: getResource: org/lwjgl/opengl/GLContext.class (check: false)
basic: Loading class org.lwjgl.opengl.GLContext$CapabilitiesCacheEntry
basic: getResource: org/lwjgl/opengl/GLContext$CapabilitiesCacheEntry.class (check: false)
basic: Loading class org.lwjgl.opengl.Display$6
basic: getResource: org/lwjgl/opengl/Display$6.class (check: false)
basic: Loading class org.lwjgl.input.Mouse
basic: getResource: org/lwjgl/input/Mouse.class (check: false)
basic: Loading class org.lwjgl.input.OpenGLPackageAccess
basic: getResource: org/lwjgl/input/OpenGLPackageAccess.class (check: false)
basic: Loading class org.lwjgl.input.OpenGLPackageAccess$1
basic: getResource: org/lwjgl/input/OpenGLPackageAccess$1.class (check: false)
basic: Loading class org.lwjgl.input.OpenGLPackageAccess$2
basic: getResource: org/lwjgl/input/OpenGLPackageAccess$2.class (check: false)
basic: Loading class org.lwjgl.opengl.Context
basic: getResource: org/lwjgl/opengl/Context.class (check: false)
basic: Loading class org.lwjgl.opengl.ContextAttribs
basic: getResource: org/lwjgl/opengl/ContextAttribs.class (check: false)
basic: Loading class org.lwjgl.opengl.WindowsMouse

.....




Hanging log:

15-giu-2010 23.18.02 com.jme.system.PropertiesGameSettings <init>
INFO: PropertiesGameSettings created
15-giu-2010 23.18.02 com.jme.system.PropertiesGameSettings load
INFO: Read properties
Livello di traccia impostato su 5: tutto ... completato.
basic: Loading class it.F1Viewer3D.F1ConnectDialog$ModeValidator
basic: getResource: it/F1Viewer3D/F1ConnectDialog$ModeValidator.class (check: false)
basic: Loading class com.jme.input.joystick.JoystickInput
basic: getResource: com/jme/input/joystick/JoystickInput.class (check: false)
basic: Loading class com.jme.input.Input
basic: getResource: com/jme/input/Input.class (check: false)
basic: Loading class com.jme.input.joystick.JoystickInput$1
basic: getResource: com/jme/input/joystick/JoystickInput$1.class (check: false)
basic: Loading class com.jme.input.joystick.DummyJoystickInput
basic: getResource: com/jme/input/joystick/DummyJoystickInput.class (check: false)
basic: Loading class com.jme.input.joystick.lwjgl.LWJGLJoystickInput
basic: getResource: com/jme/input/joystick/lwjgl/LWJGLJoystickInput.class (check: false)
basic: Loading class com.jme.input.joystick.Joystick
basic: getResource: com/jme/input/joystick/Joystick.class (check: false)
basic: Loading class com.jme.input.joystick.DummyJoystickInput$DummyJoystick
basic: getResource: com/jme/input/joystick/DummyJoystickInput$DummyJoystick.class (check: false)
15-giu-2010 23.18.08 com.jme.input.joystick.DummyJoystickInput <init>
INFO: Joystick support is disabled
basic: Loading class com.jme.renderer.Renderer
basic: getResource: com/jme/renderer/Renderer.class (check: false)
basic: Loading class com.jme.renderer.lwjgl.LWJGLRenderer
basic: getResource: com/jme/renderer/lwjgl/LWJGLRenderer.class (check: false)
basic: Loading class com.jme.renderer.TextureRenderer
basic: getResource: com/jme/renderer/TextureRenderer.class (check: false)
basic: Loading class com.jme.renderer.lwjgl.LWJGLTextureRenderer
basic: getResource: com/jme/renderer/lwjgl/LWJGLTextureRenderer.class (check: false)
basic: Loading class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
basic: getResource: com/jme/renderer/lwjgl/LWJGLPbufferTextureRenderer.class (check: false)
basic: Loading class com.jme.util.WeakIdentityCache
basic: getResource: com/jme/util/WeakIdentityCache.class (check: false)
basic: Loading class com.jme.util.WeakIdentityCache$Entry
basic: getResource: com/jme/util/WeakIdentityCache$Entry.class (check: false)
15-giu-2010 23.18.08 com.jme.system.lwjgl.LWJGLDisplaySystem <init>
INFO: LWJGL Display System created.
15-giu-2010 23.18.08 com.jme.system.lwjgl.LWJGLDisplaySystem getValidDisplayMode
INFO: Selected DisplayMode: 1024 x 768 x 32 @75Hz
15-giu-2010 23.18.08 com.jme.system.PropertiesGameSettings save
INFO: Saved properties
basic: Loading class it.F1Viewer3D.DefaultUncaughtExceptionHandler
basic: getResource: it/F1Viewer3D/DefaultUncaughtExceptionHandler.class (check: false)
15-giu-2010 23.18.08 com.jme.system.DisplaySystem getDisplaySystem
AVVERTENZA: SystemProvider already set
15-giu-2010 23.18.08 com.jme.system.lwjgl.LWJGLDisplaySystem getValidDisplayMode
INFO: Selected DisplayMode: 1024 x 768 x 32 @75Hz
basic: Loading class org.lwjgl.opengl.PixelFormat
basic: getResource: org/lwjgl/opengl/PixelFormat.class (check: false)
basic: Loading class org.lwjgl.opengl.Display$4
basic: getResource: org/lwjgl/opengl/Display$4.class (check: false)
basic: Loading class org.lwjgl.opengl.Display$5
basic: getResource: org/lwjgl/opengl/Display$5.class (check: false)
basic: Loading class org.lwjgl.opengl.GLContext
basic: getResource: org/lwjgl/opengl/GLContext.class (check: false)
basic: Loading class org.lwjgl.opengl.GLContext$CapabilitiesCacheEntry
basic: getResource: org/lwjgl/opengl/GLContext$CapabilitiesCacheEntry.class (check: false)



Is there anyone that can help me?