Hello, i have a weird problem with joints.
My setup is the following: I have a chainof objects attached this way (pseudocode):
So you see i have the Nodes connected between them and each Node holds a physics node with a trimesh. Then i create joints between the dynamic physics nodes.
The effect i want to achieve with this is a chain that you can manipulate directly transforming the wrapper Nodes, but at the same time you can apply forces to the joints to make it move by itself. (Each joint has two rotational axis)
Here comes my problem: everything works well except i would expect the rotations of the joints to be relative to the physics node they