I need to use particles (JOPS library) to add degree of 'shininess' to GUI. I added rendering through rendering passes, so currently I have three:
- World gets rendered first
- Render pass that draws BRootNode gets drawn second
- A render pass that clears ZBuffer and renders each JopsNode separately gets rendered last
Particles unfortunately end below GUI (but at least above the world).
I presume this happens because BUI node is rendered in ORTHO mode.
Anyone has any ideas on how to make this work?