, that looks good compared to mine! Your marching cubes terrain along with your procedurally generated trees really make the scene pop! :D
Thanks! The irony is that the far terrain in that scene is only a height map... and if I don't properly take advantage of the marching cubes to the near terrain I may convert it to a height map also (right now it could be as there is only elevation)... and save a lot of triangles. Still, for up close, the marching cubes definitely adds a lot of detail that a straight height map version would miss... even though the marching cubes is only working with elevation right now.
I plan to perturb the local terrain with a fractal but the terrain is already great for the game I want to make and triangle count is my only worry at the moment. I'd almost rather have 3x the trees and grass and leave the terrain as a height map.
Looks like these kicked the thread activity again. Lots of cool looking stuff coming!