Or create some witih Sim-Arboreal.
It exports j3o.
Or create some witih Sim-Arboreal.
It exports j3o.
Hm, can I integrate the library to my editor?
Sure. Why not?
But you donāt even need to do that just to use the trees.
Anyway, itās all open source.
I want to integrate it to provide a tool to generate trees inside my editor
I got distracted, but only for a second, working towards a better skin shaderā¦ real-time translucency approximation calculated in a singe pass during the lighting pass(s) :
yellow is light source behind Stanford Happy Buddha who is facing away from the camera.
Itās not perfect, so eat me, but itās more than good enough, and is cheep.
current caveat is none closed meshes (e.g. a sphere mesh with a big hole) freak out.
A video of the thing :
you have to look at it for a while to soak in what is happening, the front rendered faces look like crap but they are there for spatial reference only.
An interesting idea to make this additional post worth while: A cool technique I came across, used and didnāt end up needing ā¦ to bake a āThicknessā approximation map for an object, in Blender, invert the object normalās and bake an AO pass. It works surprisingly well, fiddling with ray distance acts like a biasā¦ Itās pretty cool. Even if you donāt actually do it, thinking about how it works is just as satisfying
Turret War, full on turret lines of doom
Later that same game, barely won that one ā¦ ugh such destruction
And the first iteration of the completed game lobby
Been working on tank AI, which has been pretty challenging. Things are coming along nicely.
Mithrin
Did not write any code right now. I bought a book titled Graphics shaders - theory and practice, learning shaders and OpenGL from last week.
Tonight, I just finished reading an article, and want to share it with you:
The Real-time Volumetric Cloudscapes of Horizon: Zero Dawn
Hope I can implement the epic clouds in jME3 this year.
The past week-end we have done our first game jam (@xelun and me).
There you can see all the games made. Ours is the one named āFind Yourselfā. The theme of the jam was āWho am Iā. We started the development on Saturday and ended it on Sunday.
If you add extensions to those links then we wonāt have to click on them just to see them.
done
How far it is in the road-map to add material editor?
What kind of a material editor do you mean?
Like the one we have with jMP. Node based material editing.
I have many feature requests(shader editor, shader nodes editor, painting system/voxel terrain editor/etc) Now Iām working on UI, then I will take a random request and will start to implelent it