this is insane, wow!
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heres my progress:
its not much, but its honest work
on a serious note:
- cleaned up the code massively (mob ai, server logic, networking)
- had a long fight with multithreding (which seems i won… at least for now)
- added map generation (some rooms are random, some are chosen from a pool of premade rooms)
- worked on both code documentation and game design doc, gave me a new viewpoint on the game
what im doing now is:
- shaders (think slash effects, explosion dissolve shaders, health bars etc) - sadly im fairly new and dont have anything noteworthy to show to You yet.
- optimizing decals (very insightful xuan, been using this way to apply one skeleton to different first person hand meshes, never thought about using it for decals)
- adding game feel… (serious issue, need to review my whole approach to camera management)
- first boss for a Minimum Viable Product (or rather to have something “done” so i can start polishing the demo up to a quality that it can represent what is possible with jmonkey)
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