Hey everyone,

Ive got a new rotation problem (jme3)

in my update method, Im moving and rotating my object to its "moveposition"

It works fine for all directions except them moving only in -z direction then my object looks in the wrong direction.

can someone tell me what Im doing wrong? I tried to find a topic for this problem but I didnt find one.

if (movepositon != null)

{

final Vector3f subtract = movepositon.subtract(position);

direction.set(subtract.normalize());

position.addLocal(direction.mult(tpf * 3));

mesh.setLocalTranslation(position);

final Vector3f left = mesh.getLocalRotation().getRotationColumn(0);

final Vector3f up = mesh.getLocalRotation().getRotationColumn(1);

Quaternion fromAxes = mesh.getLocalRotation().fromAxes(left, up, direction); // <- here is the error

mesh.setLocalRotation(fromAxes);

}

edit:

In this video you can see the bug in action sec 21-24 (the two imps on the right side)

http://www.youtube.com/watch?v=1Bl5TzjBlRA