If only there wasn’t that pesky OpenGL creature standing in the way
Our best bet for this is Avian, it can be used with OpenJDK and should allow cross-compiling monkey java apps to iOS, just the renderer would have to be written in C.
I was curious if anyone has given Avian a shot.
Is is a lot of work to write the renderer in C ?
Yeah, I did… Thats why I said its our best bet. Writing a renderer for OpenGLES using JNI should not be hard, depending on your C skills… Basically you can just copy the code of the current android java renderer to C.