Just wanna say thx to u all~

i just found my title is not a newbie anymore ~ :smiley:



even though im still a newbie in terms of knowledge, but im sure ive already learned alot since i joined here.

as a college student, i feel extremely lucky i found u guys and jME. without u guys theres no way i could learn so much in such a short amount of time.



and about my first game  :smiley: i know its still simple and silly, but ive set up a scene with multiple islands acts as terrains with all the states(light, fog ,zbuffer and ect). some of these islands move relative to others. and i made a player with ray collision detection to let it walk around on these island models and teleport from one to another.

next ill try to make a client/server protocol to make this game a mmo  :evil:



theres no way i could do all these without u guys help~

so i just wanna say thx to u all~

u guys r the best! XD

neakor said:

next ill try to make a client/server protocol to make this game a mmo  }:-@


As everyone knows, I would NEVER give a biased opinion towards a project I've created or am helping with....but you might take a look at JGN....it's SOOO much better than everything else in the universe and even has an extension API for use with jME.

....okay, so I lied, I ALWAYS give a biased opinion. :)
darkfrog said:

neakor said:

next ill try to make a client/server protocol to make this game a mmo

You've heard "An elephant never forgets"…well, conversely, a frog always forgets. :wink:

what's JGN?



i am part of a group that has worked on a 2d mmo and now planned on a 3d mmo.

https://javagamenetworking.dev.java.net/



It stands for "Just Go Nutty"

What Landei said, but you can take a look at the forum here:



http://forum.captiveimagination.com/index.php/board,4.0.html



I’ve been falling behind on doing “releases”, but the repository is constantly being updated as people manage to find new and exciting ways of breaking things. :slight_smile: