KeyframeController to mult-Meshs

Hi guys!!!



I have a char animated in blender and I export to xml with heeve python scripts. I create a sword to my char using the same bones and export the sword too (heeve script). My question is:

Have a way to use the same KeyframeController for my char and his sword? Or reconstruct the mesh of my char attaching the sword…I dont have ideia how to do this…



Thx a lot

hunter

Just add the sword mesh to your char mesh in blender, and you should be all set! CTRL-J joins all selected meshes in blender.

I know this… :smiley: …For example…I have many models of swords, boots and armors, but I want equip just one sword, one boot and one armor. Like NeverWinter nights or Oblivion…My models was created separeted of body model…But I want use the same KeyframeController to control the meshs…is possible???



Thx a lot

hunter

Not with the same KeyframeController. But you can always have different KeyframeControllers for your player and weapon meshes, that should work - haven't tried it though.

thx heeve, thx so much!!! I just want avoid muiltithread in my game. :wink:



Thx a lot

hunter