v3.4.0-alpha7 has been released. It’s available from MavenCentral (but not from Bintray/JCenter).
JME v3.4 remains open for new features, but may close without warning. At that point, a “v3.4” branch will be created, and beta testing will begin.
v3.4.0-alpha7 has been released. It’s available from MavenCentral (but not from Bintray/JCenter).
JME v3.4 remains open for new features, but may close without warning. At that point, a “v3.4” branch will be created, and beta testing will begin.
I have finished most of the examples about the new Animation system , i am currently constructing the java docs around those couple of simple examples please check them , i know this may be not sufficient anyway , this is my progress in case anyone needs to add anything on :
Would actually Stencil Bits & Depth Buffer affect that also ? , So he may try to keep everything as default & test that.
o_O No.
“The sides of things facing away from the light are darker than the sides facing the light.” can only be caused by two things that I know of: using the lighting materials, or casting shadows.
Lighting will change the coloring based on whether the face is towards or away from the light.
Shadow processors/renderers may paint black+alpha on all of the faces facing away from the light.
I mean, sure… but it’s more of a curiosity at this point in case he was curious why he saw lighting-like behavior from an unshaded material. Respectfully, I feel like you sometimes don’t really fully read the issues to which you are responding.
Okay , sorry about that , I would make sure of what I read & my replies multiple times before posting , Sorry.