Is LightState only for JME2 or JME2 and newer?
[java]PointLight lamp_light = new PointLight();
lamp_light.setColor(ColorRGBA.Yellow);
lamp_light.setRadius(4f);
lamp_light.setPosition(new Vector3f(0, 1, 0));
rootNode.addLight(lamp_light);[/java]
Thats isn’t all, or?
In jme3 you dont have to handle with the states yourself, that is done by the engine.
But i must set the Material to “Lightening” that the ligth is visibile to walls etc. ?
Yes, your material has to be based on “Lighting.j3md” as in the tutorials that use lighting… or if you write custom shaders they just need to use the same uniforms.