Trying to follow Hello_material
My ghost shows fine on JME and on Android when using the Unshadeed.j3md material.
But I want to use the other one (requires light source).
On JME I get this with the unshaded material:
(youtube link) Ghost - YouTube
When running on android (galaxy S2) the model is there, but it’s black. It seems that the light source isn’t working. I know the model is there because I can see parts of it above another unshaded texture.
Quote the page I used
https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:beginner:hello_material
Default Material Definitions
As you have seen, you can find the following default materials in jme/core-data/Common/….
Default Definition Usage Parameters
Common/MatDefs/Misc/Unshaded.j3md Colored: Use with mat.setColor() and ColorRGBA.
Textured: Use with mat.setTexture() and Texture. Color : Color
ColorMap : Texture2D
Common/MatDefs/Light/Lighting.j3md Use with shiny Textures, Bump- and NormalMaps textures.
Requires a light source. Ambient, Diffuse, Specular : Color
DiffuseMap, NormalMap, SpecularMap : Texture2D
Shininess : Float
For a game, you create custom Materials based on these existing MaterialDefintions – as you have just seen in the example with the shiny rock’s mater