Lighting doesn't work properly

Hello forum,

I have a model in a world, which has a perfectly uv mapped texture, with a normal but. But the light works on all sides perfectly, except for the front faces. Everything on the front of the model, seems to be always be bright, even if there isn’t any light. The rest of the model is perfectly lit if needen and dark if there is no light. Is there anyone who can help me?

I already found the problem. The model is in some way bugged. If I try it with other models it’s working fine.

Could be the normals on the model. Also make sure you generate tangents on the model (can do this in the SDK) if you have a normal map.