LightMode SinglePass

Anyone know if this is still supported and works?

Not supported yet, it’s for the deferred rendering process that will be implemented later


The relevant code is inside There is references to SinglePass. No idea if it works, but there is code at least…

ah, do not listen to me :stuck_out_tongue:


Ah. Seems my shaders will use a new lighting mode - multihaxx.

no but it seems to work at least with simple stuff. per-vertex lighting with only directional and point light.

Yes you can, join the group.

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