LightMode SinglePass

Anyone know if this is still supported and works?

Not supported yet, it’s for the deferred rendering process that will be implemented later

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The relevant code is inside Material.java. There is references to SinglePass. No idea if it works, but there is code at least…

ah, do not listen to me :stuck_out_tongue:

Thanks

Ah. Seems my shaders will use a new lighting mode - multihaxx.

no but it seems to work at least with simple stuff. per-vertex lighting with only directional and point light.

Yes you can, join the group.

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