How does one go about using lightwave in jME? How do you import and move around .lws objects in jME?
If this is possible^, does texturing need to be done with jME or will the lightwave texturing be on the object when you import it?
golden brownies to the jME pros!
i think there is no importer for lightwave yet
I'm sorry, maybe it is not a good solution but what about converting your Lightwave model into a format that can be used in JME? In Blender, you can import a lws model and export it in obj format for example.
alright, then how do I use .obj filed in jME?
what other kinds of models can be used in jME?
I sure hell aint gonna be able to model in jME. There's no modeler. You can't program detailed objects very well.
well…
you could do like some and program/test one vertex at a time
or you could be really clever and check out the tests that load models (and/or read the wiki), then use a super-cool modeling program (such as lightwave) and export to an 'external' format (yes, such as OBJ).
wiki -> http://www.jmonkeyengine.com/wiki/doku.php
from the features list, in the wiki:
COLLADA, 3DS, Obj, MD2, MD3, Milkshape, X3D, ASE support. Supports skin, bones and weighted skeletal animation. (there is also blender XML loading in jME 2.0)