Create a new class with a Camera. In your class create a new enum Axis {AxisX, AxisY, AxisZ} create a variable like Axis axis; and in your analog listener make a condition if(axis == Axis.AxisX) rotate the camera ect…
[java]
if(name.equals("Cam_Left"){
Quaternion tempQuat = new Quaternion();
float angle[] = {0,0,0};
cam.getRotation().toAngles(angle);
switch(axis){
case AxisX:{
angle[0] += value;
}
case AxisY:{
angle[1] += value;
}
case AxisZ:{
angle[2] += value;
}
}
cam.setRotation(tempQuat.fromAngles(angle));
}
[/java]