my problem is that once assigned to a geometry and rendered, then as I move the camera toward these lines, they grow and scale properly lengthwise, but their width appears to visually narrow.
well 2 dimensions (it has width), but so does a quad, and it grows as you move toward it. So I assume I need to change the mesh I’m using somehow? perhaps use a cylinder instead? how would I do that and still use LineMode lineStrip? would it still work?
mulova said:
I have two options in mind.
1) If it is fixed in the screen.
geom.setQueueBucket(Bucket.Gui)
2) change line width accoring to the camera distance
thanks for the ideas,
my lines arent fixed in the screen so option 1 wont help, the effect I want is of a flat bar (linestrip style, its a crooked line) that I can lay on the ground, but it should scale and look like an ordinary part of the scene. line's as I'm trying above do not, but I'm not sure how else to create the effect I want.
The jme lines dont have width, they would get bigger then when you get close if they had. A line has per definition no width, of course it has to be at least 1pixel wide to see it on a computer screen but it makes no sense why it should get thicker when you get close.
I understand that, and I’ve said as much. So I’m asking for advice on how best to acheive what I want, will any mesh work the way I want with Mode=linestrip?