LineStrip mesh incorrectly culled [resolved]

I have custom meshes with mode LineStrip. I use them to make hexes visible to the user. The hexes use a seamless texture so without the outline they would be invisible.

My problem is that outlines near the edge of the view window disappear. They seem to be culled when more than half the mesh is outside the window. I want them to be culled when the whole mesh is outside the window.

Is this a known issue or am I likely to be doing something wrong? I can post code and a sample screen if that will be helpful. I am using v3.


I think this topic could help you:

Yep that was it. Thanks for your help.