Hello, its not first time, im not sure why 100 and 150 works, but not 330 or 400.
Maybe i do not understand this constants correctly.
Anyway using 150 EXT_TextureArray is not visible so tried using 330 and 400 (as texture array is for above 3.0 right?)
But we got Below error.
Its using newest Centos 7
Error:
Uncaught exception thrown in Thread[jME3 Main,5,main]
UnsupportedOperationException: No technique ‘Default’ on material ‘PBR Terrain’ is supported by the video hardware. The capabilities [GLSL330] are required.
it sounds like 330 would not be supported by hardware? if so then look below. there is: “OpenGL shading language version string: 4.60 NVIDIA”
Video Card info
$ glxinfo |grep -i version
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL core profile version string: 4.6.0 NVIDIA 430.34
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL version string: 4.6.0 NVIDIA 430.34
OpenGL shading language version string: 4.60 NVIDIA
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 430.34
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
Ok ,so… i don’t follow releases too closely, but it seems that the last one is 3.3.0-alpha2. If that’s the case, the patch has not been merged yet, as you can see here
Despite it being marked for 3.3.0 milestone…
My suggestion, as always, is to use a master branch snapshot.