Okay I'm trying to load a 3ds model through the HelloModelLoading.java class.
Heres my code:
/*
* Copyright (c) 2003-2006 jMonkeyEngine
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* met:
*
* * Redistributions of source code must retain the above copyright
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*
* * Redistributions in binary form must reproduce the above copyright
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*
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.net.URL;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme.app.AbstractGame;
import com.jme.app.SimpleGame;
import com.jme.bounding.BoundingSphere;
import com.jme.scene.Node;
import com.jme.util.export.binary.BinaryImporter;
import com.jmex.model.converters.FormatConverter;
import com.jmex.model.converters.ObjToJme;
/**
* Started Date: Jul 22, 2004<br><br>
*
* Demonstrates loading formats.
*
* @author Jack Lindamood
*/
public class HelloModelLoading extends SimpleGame {
private static final Logger logger = Logger
.getLogger(HelloModelLoading.class.getName());
public static void main(String[] args) {
HelloModelLoading app = new HelloModelLoading();
app.setDialogBehaviour(AbstractGame.ALWAYS_SHOW_PROPS_DIALOG);
// Turn the logger off so we can see the XML later on
app.start();
}
protected void simpleInitGame() {
// Point to a URL of my model
URL model=HelloModelLoading.class.getClassLoader().getResource("jmetest/data/model/slugmonster.obj");
// Create something to convert .obj format to .jme
FormatConverter converter=new ObjToJme();
// Point the converter to where it will find the .mtl file from
converter.setProperty("mtllib",model);
// This byte array will hold my .jme file
ByteArrayOutputStream BO=new ByteArrayOutputStream();
try {
// Use the format converter to convert .obj to .jme
converter.convert(model.openStream(), BO);
Node maggie=(Node)BinaryImporter.getInstance().load(new ByteArrayInputStream(BO.toByteArray()));
// shrink this baby down some
maggie.setLocalScale(.1f);
maggie.setModelBound(new BoundingSphere());
maggie.updateModelBound();
// Put her on the scene graph
rootNode.attachChild(maggie);
} catch (IOException e) { // Just in case anything happens
logger.logp(Level.SEVERE, this.getClass().toString(),
"simpleInitGame()", "Exception", e);
System.exit(0);
}
}
}
Errors:
init:
deps-jar:
compile-single:
run-single:
Mar 1, 2008 3:53:26 PM com.jme.app.BaseGame start
INFO: Application started.
Mar 1, 2008 3:53:26 PM com.jme.system.PropertiesIO <init>
INFO: PropertiesIO created
Mar 1, 2008 3:53:26 PM com.jme.system.PropertiesIO load
INFO: Read properties
Mar 1, 2008 3:53:29 PM com.jme.input.joystick.DummyJoystickInput <init>
INFO: Joystick support is disabled
Mar 1, 2008 3:53:29 PM com.jme.system.lwjgl.LWJGLDisplaySystem <init>
INFO: LWJGL Display System created.
Mar 1, 2008 3:53:29 PM com.jme.system.PropertiesIO save
INFO: Saved properties
Mar 1, 2008 3:53:29 PM com.jme.app.BaseSimpleGame initSystem
INFO: jME version 1.0
Mar 1, 2008 3:53:29 PM com.jme.renderer.lwjgl.LWJGLRenderer <init>
INFO: LWJGLRenderer created. W: 640H: 480
Mar 1, 2008 3:53:29 PM com.jme.app.BaseSimpleGame initSystem
INFO: Running on: ati2dvag
Driver version: 6.14.10.6467
ATI Technologies Inc. - RADEON X300 x86/SSE2 - 1.5.4517 WinXP Release
Mar 1, 2008 3:53:29 PM com.jme.renderer.AbstractCamera <init>
INFO: Camera created.
Mar 1, 2008 3:53:29 PM com.jme.util.lwjgl.LWJGLTimer <init>
INFO: Timer resolution: 1000 ticks per second
Mar 1, 2008 3:53:29 PM com.jme.scene.Node <init>
INFO: Node created.
Mar 1, 2008 3:53:30 PM com.jme.scene.Node <init>
INFO: Node created.
Mar 1, 2008 3:53:30 PM com.jme.scene.Node attachChild
INFO: Child (FPS label) attached to this node (FPS node)
Mar 1, 2008 3:53:30 PM com.jme.scene.Node <init>
INFO: Node created.
Mar 1, 2008 3:53:30 PM com.jme.util.geom.GeometryTool minimizeVerts
INFO: batch: temp0: Batch 0 old: 2609 new: 2609
Mar 1, 2008 3:53:30 PM com.jme.scene.Node attachChild
INFO: Child (temp0) attached to this node (obj file)
Mar 1, 2008 3:53:30 PM class HelloModelLoading start()
SEVERE: Exception in game loop
java.lang.ClassCastException: com.jme.scene.TriMesh cannot be cast to com.jme.scene.Node
at HelloModelLoading.simpleInitGame(HelloModelLoading.java:82)
at com.jme.app.BaseSimpleGame.initGame(Unknown Source)
at com.jme.app.BaseGame.start(Unknown Source)
at HelloModelLoading.main(HelloModelLoading.java:65)
Mar 1, 2008 3:53:30 PM com.jme.app.BaseSimpleGame cleanup
INFO: Cleaning up resources.
Mar 1, 2008 3:53:30 PM com.jme.app.BaseGame start
INFO: Application ending.
BUILD SUCCESSFUL (total time: 4 seconds)
So I do not know what is wrong. How would I load it? Oh, and also, I have one of the converters so I can also have it in .jme files. How would I load it like that too?
Thanks, Kluskey