Loading a unshaded basic cube model hangs the game and sets fps to 0


I followed advice here (http://hub.jmonkeyengine.org/forum/topic/android-development-workflow/) to create unshaded material for models imported from blender. in this particular case i imported a cube and changed its material in jMonkey to unshaded and assigned a color map to it as the texture that was imported from blender.

However when I load that model in my scene graph and turn he camera towards it, the whole game hangs and becomes very less responsive and fps drops to 0. I have attached the log for any diagnosis info