I was wondering if someone could provide a bit of guidance for me. I am just getting started with both jme and with doing animations and I am wondering about some of the different options for doing this.
I have created a simple animation in blender and I can import it and run it as in TestBlenderAnim.java and this works fine. So, should I worry about importing it using import from the SDK? Is there a trade-off between these two methods or is one considered to be generally superior?
I wanted to try it both ways, but have not been able to get the animation to run after importing. When I import it and it is converted to a j3o the model looks fine and I can find the animation in SceneExplorer and the animation runs there, but when I load the model in my app, calling “getControl(AnimControl.class)” on the node returns null.
What I am really trying to get at here is whether going through and figuring out why I am not getting the import to work is worth the effort or if I should just continue using the blender file directly.
Any advice or suggestions as to what might be going wrong with the import would be appreciated.