Loading human Model with multiple parts in MD5reader

I used der_ton's exporter to export MD5 model to JME.



But some character model is formed by multiple EditableMesh.



http://www.oniva.com/upload/1356/mesh09.jpg



If I get 4 MD5 object like follows:

body -> MD5 model

head -> MD5 model

face -> MD5 model

eye -> MD5 model



Should I merge all 4 mesh in 3Ds max or blender?



Or I should load each individual parts in MD5reader2 to form the whole human character?



Since I usually have a character human model as 1 Mesh, then animate it with bones. And export the whole mesh to MD5 and loaded into JME.



I don't know how to deal with character model with multiple Mesh parts though.