I used der_ton's exporter to export MD5 model to JME.
But some character model is formed by multiple EditableMesh.
http://www.oniva.com/upload/1356/mesh09.jpg
If I get 4 MD5 object like follows:
body -> MD5 model
head -> MD5 model
face -> MD5 model
eye -> MD5 model
Should I merge all 4 mesh in 3Ds max or blender?
Or I should load each individual parts in MD5reader2 to form the whole human character?
Since I usually have a character human model as 1 Mesh, then animate it with bones. And export the whole mesh to MD5 and loaded into JME.
I don't know how to deal with character model with multiple Mesh parts though.