Loading human Model with multiple parts in MD5reader

I used der_ton's exporter to export MD5 model to JME.

But some character model is formed by multiple EditableMesh.


If I get 4 MD5 object like follows:

body -> MD5 model

head -> MD5 model

face -> MD5 model

eye -> MD5 model

Should I merge all 4 mesh in 3Ds max or blender?

Or I should load each individual parts in MD5reader2 to form the whole human character?

Since I usually have a character human model as 1 Mesh, then animate it with bones. And export the whole mesh to MD5 and loaded into JME.

I don't know how to deal with character model with multiple Mesh parts though.