Hello dear monkeys,
I created a scene with some models. Most of the models I linked into SceneComposer to the scene. Others I added directly to the scene. But I noticed something:
For linked models local transform (location, rotation and scale) is not assigned, even though I moved the linked models all around the scene. I made a test and for local Translation I always get (0.0,0.0,0.0)
and for scale (1.0,1.0,1.0)
via System.out.println();
For added models I get the correct translation, rotation and scale. But in the end all (linked as well as added models) appear at the position where I placed them in the SceneComposer, but it seems like the logical objects (spatials) aren’t created correctly ???
That’s the first time that I really noticed that. But why is this for linked models? Is this a bug? Is there a way to solve that problem without replacing all linked models with “added” models?
Greetings,
Domenic