Locking Bounds on animation

Hi all,

got a question about mesh animations:

I use an animated mesh loaded from milkshape. My character has an idle animation where he basically just twitches a little.

I would like to gain some performance by keeping the bounding box from updating constantly, but lockBounds() seems to do nothing. Where can I set that?

Thanks

skeletal animation currently forces a bounds update.  It should respect the flags though, so that is a bug.