^^ Long way to go before this is an actual game.
This is more for a test on different systems, if it runs, how smoothly it runs, and opinions.
Sorry its just a rar file, and megaupload you have to wait a few secs to download if your not a member
http://www.megaupload.com/?d=VC5Q37ND
I'll try and sort a webstart out at some point.
SOOoooo.
The model is just temporary, from a zelda game, skinned(very rushed) to a biped in 3ds Max, with a motion capture file applied to it, then exported to md5 format.
The rest of the scene is a single .obj file, rendered, then each element of the file attached to a collision scene. A skybox, and some particles for the fountains water just for fun.
w,a,s,d to move
mouse to look, right mouse button held for first person view.
space to move up.
I started out just throwing bits togeather with no real idea of what I wanted to do, but now I have a rough idea of the type of game and graphical style I'd like to work towards.
I have to catch up on my studies at uni, so after this weekend 'I'll have to take a break from this project for a while, if i can lol, its a lot of fun, when I'm not tearing my hair out, and rewarding when things run how they should.
I forgot to put an fps display in before I packed it, I had commented out my parts for console use.
So, does it run? if so how smoothly? on what system? I downloaded a Java version I hope is compatible with mac and compiled it with that.
I'm running windows vista,
Dual core, 1.8x2
radeon x1650
2gig ram
When I tried some screen capture software the physics messed up and he bounced/slid a lot…
A solution to your web space problem --> Google for Xhosting
Did you mean to do a google search for Xhosting? If so I can't find anything that is like what you describe with that search, If you could provide alink please.
It looks nice and works on Ubuntu 8.10, NVidia 8400.
arielsan said:
It looks nice and works on Ubuntu 8.10, NVidia 8400.
^^ Thanks for testing.
Should I create a female archer for you?
(As soon I get my new PC)
That would be great, I can box model but not to a very good standard.
But I wouldn't like for you to spend time on a model that might not be used, so if you could wait till I get everything working how it should, this might be a while, weeks/months. I'm still learning as I go, it might come to a point where I can't figure out somthing and can't finnish the project, I dunno.
Works fine on my system
Windows XP
Dual core, 1.66x2
Nvidia 7600 Go
2gig ram
Great work!
I got the feeling, that he was alive
Link is a bit slow, when it needs a hero to climb on a falt hill^^.
It's the physic right?
Thanks
I just hope my own models will have the same affect.
The slope issue I'm looking to fix. The objToJME converter names the diferent elements temp0, temp1, etc… I can rename them manually, but I'm going to look into a way of the converter using the .obj elements names. Then Iin the modelling program I put, slope 45, 90, 135, etc, before the names and the physics will apply diferent properties accordingly.
I'm open to suggestions on better ways to deal with it though. I don't really like the idea of him moving forward using a physics force, but its how the collsions are delt with.
I will definitely check this out once I am back in the loop! A WebStart would be nice – it's not that hard after it isn't!
I have nowhere to host the webstart files, I mean they need to be uploaded to a webserver?
There is a way of having it availibale from my computer, but I remember it taking ages for me to set this up before when hosting a WoW private serever from my computer.
Anyone know a good place to find free website hosting with a free domain name register?
I will definatley put more effort into a webstart once there are some gameplay elements to the program.
A solution to your model name problem --> Use *.3ds
A solution to your web space problem --> Google for Xhosting
It's very good. Free of course, never the less, really good.
The only thing, what could be a bit difficult for you, they want a working homepage after 1week
And you must check from time to time their forum, so that they know, you are still there.
-200 GIG Space
-VERY FAST
-OWN Domain Name
-3 Mysql Databases
-Xhosting Admin Interface (Simple)
-Email
-PHP
-Good if you want your own homepage
Thanks for the info,
I'll try out .3ds, It might be better as far as getting bumap/lightmap and other data as well.
I think I'm gonna learn how to put a web site togeather and hopfully host it with google. Just means that game project will be held off fror a bit.
Sorry my error
It's "X10Hosting"
http://x10hosting.com/
Thanks, I'll check it out when I have some time
jep, works fine.
Core2Duo - 2,33GHz
2Gig Ram
Onboard Grafics - Intel Q35 Express
looks nice so far.
Thanks for testing ^^
So I haven't much time to work on this right now, I just did some cleanup over the weekend and got an extra 40fps.
I haven't thought of a good title yet, so 'Archer' is the working title. I haven't even thought of a story or anything lol.
But basically, the main player in the game will be a female archer. It will be third person, when it comes to shooting arrows it will zoom in over her shoulder, sort of like the control system in resident evil 4/5.
For a demo stage, it will be like target practice. There will be a time lmit, targets will appear around the map, starting off small and getting larger, you get more points for the smaller ones. There will be a combo bonus, for hitting your next target within a certain time, and probably added time bonus's etc…
Could be a while before this is all set up and working, I'm pretty sure I can implement all the parts to make up this demo, but I don't think I'm a great programmer, so performance could start to get bad. Just have to see how it goes.
Should I create a female archer for you?
(As soon I get my new PC)