Ludum Dare 22 this weekend. Wish me Luck!

The Theme is ALONE

It might be a bug of the ArmatureHelper class.

@kaelthas?

I got the floor collision and a gun model attached so for.



http://i.imgur.com/yFp9h.png

Keep with the updates if you find time :slight_smile:

@gbluntzer: Looks nice so far…

I will start in about 1-2h…even though I still haven’t that much a clue what to do! I would like to create an adventure,but that might be the first step to not finish ;D

Well ther are several of these you are alone in one room with various stuff, that you need to use to escape games in flash latlely, maybee that would be a idea. (Main problem is probably to get a acceptable background)

I think the back story will be:

You are on a maintenance crew of one on inactive space station LD48.22

You have been left alone to set up the station for self destruct sequence.



And of course something goes wrong :wink:

Starting to panic :slight_smile:



Anyone know how on Nifty to get the Text to Format to the left? I am trying to simulate a Computer Terminal but it put the text in the middle

http://i.imgur.com/mVvyW.png

[xml]<screen id=“mainframe”

controller=“com.scriptblocks.alone.controller.MainframeScreenController”>

<layer id=“layer” backgroundColor="#0000" childLayout=“overlay” >

<panel id=“panel” height=“1%” width=“100%” align=“left”

valign=“top” backgroundColor="#000a" childLayout=“horizontal”

visibleToMouse=“false”>

<control id=“label1” name=“label” text=“DEFAULTc” width=“100%” align=“right” valign=“top”

height=“50%” />

</panel>

</layer>

</screen> [/xml]]

in your control tag for the label, put align=“left” and maybe remove width=“100%”



I use this snippet in my game before (its inside a scrollpanel tho):



[java]

<screen id=“creditsMenu” controller = “com.placeholder.psj.ui.MainMenu”>

<layer id=“layer2” childLayout=“center”>

<control id=“scrollbarPanelId” name=“scrollPanel” align = “center” width=“100%” height=“100%”>

<panel id=“myScrollStuff” childLayout = “vertical” align=“left” width=“80%” backgroundColor="#FFFFFF00">

<control id=“creditsText” name=“label” align=“left” text=" Walking down the lane"/>

</panel>

</control>

</layer>

</screen>

[/java]

It doesn’t work for “horizontal” layout. Change the panel’s layout to vertical, down the label’s width, and change the label’s align to left.

Ok I submitted it for the contest

http://i.imgur.com/gDxZ9.png

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5426



If any one wants to try it out please let me know how it goes.



I tested it on Ubuntu Only but it should work on windows and mac.





48 hours is insane :slight_smile:





Postmortem



Good:

The blender importer is freaking awesome. I was able to model and get the models into the game with ease once I figured out the gotcha

Enjoyed using LMMS for music even though I did not create much its still fun.

I used the Blender UV exporter for all of my textures so i save some time doing that. Also it gave it a nice lonely feeling.





Bad:

I still dont know how to use Nifty. lots of things I wanted to do I could not figure out. Maybe someone could make a video tutorial on some nifty basics.

I didnt get a chance to do any animation.

I had in mine a whole second level for the game but ran out of time.



Thanks for all the encouragement!

-Greg

1 Like

well done man, I image it would have been very hectic.



Your postmortem sounds almost exactly like mine for the beta contest :slight_smile:



the music really fits, sounds very empty and spacey. Overall it has a very Halo 1 feel about it (repetitive corridors :P)



123456

Kitten




What would have done if you had an extra 6 hours ? what about an extra day ?



I like that there are no instructions, but you can still figure out what needs doing… this is a part of game design I’m still trying to figure out. Really nice work, 48 hours is such a short amount of time, I think you’ve really managed to capture the atmosphere of 'alone



best of luck with the judging!

James

1 Like

… it says you still have 16 hours ?? keep going!!



oh and i tested it on Win, worked fine for me.

yeh worked very nice, good job! thanks for the postmortem :slight_smile:

1 Like

@thetoucher and @wezrule thanks for testing it out.



They have a joke going on about Kitten on ludum dare. Someone suggested it as a theme and it got so down voted that it became a joke.

Everyone is supposed to put a Kitten as a easter egg in the game. The 123456 is from spaceballs :slight_smile:



I am going to rest up now. Done with ludum dare but will add the second level for fun soon.







-Greg

1 Like

Completely random :slight_smile:



Anyone know why only one model will have animation I call this code twice but only one will animate



[java] private void addHuman(AssetManager assetManager, Node rootNode,

Node cameraNode, BulletAppState bulletAppState, Vector3f location,

float mass, int degrees) {

// Inventory

Spatial spatial = assetManager.loadModel("base_male.blend");

spatial.setLocalScale(5f);

spatial.setLocalTranslation(location);

spatial.rotate(0.0f, degrees*FastMath.DEG_TO_RAD, 0.0f);

spatial.setMaterial(base_male_mat);

//

RigidBodyControl rigidBodyControl = new RigidBodyControl(mass);

spatial.addControl(rigidBodyControl);



rootNode.attachChild(spatial);





Spatial model = this.findNode(rootNode, "Human");

AnimControl control = model.getControl(AnimControl.class);

AnimChannel channel = control.createChannel();

Collection<String> names = control.getAnimationNames();

for(String name : names){

System.out.println("Animation Name" +name );

}

channel.setAnim("ArmatureAction.001");



bulletAppState.getPhysicsSpace().add(rigidBodyControl);

}[/java]



http://www.youtube.com/watch?v=-gw8la4IlRE

[java]this.findNode(rootNode, "Human");[/java]



is perhaps finding the same model both times ?

1 Like

@thetoucher :edit

that was it thanks

I added

[java]model.setName(newModelName);[/java]

after I grab the model and now both animate.





Did you ever get blender to give you more then one animation? I cant see to get a second animation to show up in my blend file

I got to the dope sheet and add New and I can see it on the Drop down list. But not sure how to make it save to the blend file



I want a “jump” aninmation and a “walk” animation



Thanks,

Greg

@thetoucher nevermind I figured it out. Will post soon.

I haven’t attempted multiple animations from the blender importer yet.