Hello,
I have a quad with a texture on it. Imagine the texture being a 3*3 tile grid with the tile in the middle non transparent and the other 8 tiles surrounding it being transparent (R: 0, G: 0, B: 0, A: 0). Now the MagFilter is creating a black outline on the border between the tile with the visible part of the texture and the tiles with the non visible parts of the texture.
How can I avoid this?