Makehuman texturing

I’m not sure what I’m doing wrong but I’ve been working hard on trying to import makehuman characters into jmonkey, however they always miss bits on the head! Example: https://www.dropbox.com/sh/5ajei2ke4bjopyu/mi8M5k02az this folder has screenshots of my attempts (couldn’t find a way to embed images into post).

So if anyone could help me that would be grand.

Also to avoid making another topic how best to import clothed characters into jmonkey? Clothed ones will mean multiple texture files, is there not a nice way to combine them all into a single texture?

Hm try setting the materials advancedrenderstates facecullmode so that it wont cull vertices with inverted normal, maybee this will help.

Just to clarify: Face cull mode has nothing to do with normals. It’s based on vertex winding.

…it still may be an issue but I wanted to clarify this frequently mistaken idea.

<cite>@Empire Phoenix said:</cite> Hm try setting the materials advancedrenderstates facecullmode so that it wont cull vertices with inverted normal, maybee this will help.

I’ve just tried that and there’s no change in appearance :frowning: