MakeHuman with Ogre3D export

MakeHuman has seen some serious development and improvements lately, it can now export to Ogre3D directly as well. If anyone tries around and finds good settings for game models be sure to post them :slight_smile:

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I did some tests using the game mesh and rig and exporting via the blender route and it came through very nicely indeed.

Main problem I found was things like hair/clothing didn’t have game ready meshes so if I wanted hair then all those models had ridiculous poly counts.