I finally get to tell you Maker’s Tale (HexEngine) is at last tidy enough for a public release WOOT!. So I’m going to run some closed testing here giving you guys first crack, then I hope to do a full public release in a few days once any bugs are ironed out.
So I really need you guys help testing, at this early stage specifically ATI cards and on Mac, since I don’t have ready access to either of that hardware, but everyone else is of course more than welcome.
I expect there to be a mass of confusion and questions about how to use the Tech Demo, I’m still figuring out how best to address these (readme, FAQ, video…), but please do ask away.
Please bare in mind this is a tech demo not a game demo… you don’t play it so much as you play around with it. Currently the GUI is kinda limited to 1920x720 and above, most of it will resize to bellow that, but some wont which will cause problems.
This video shows some of more recent features added to the Tech Demo when it was launched:
Unfortunately it crashed on Start-up when I attempted to run it (i.e. Display Settings pops up and works fine, and when I hit “Ok” the window gets drawn, but remains black, and almost immediately crashes). I’ll post my specs below:
Operating System - Ubuntu 12.04 LTS 32-bit, Kernel Linux 3.2.0-26-generic-pae (Cinnamon WM)
Memory - 2.0 GiB
Processor - Genuine Intel CPU T2250 @ 1.73GHz x 2
Available disk space - 270.7 GiB
The options I was attempting to run it as (though I tried many different options, all with the same result):
Thanks heaps for the feedback guys, it’s helped me track down some nasty bugs stopping people getting past the ‘powered by’ screen, and an ATI bug that would kill it soon after the loading screen. There are also memory issues again (yay fun) so please stick with me while I try and sort them out.
I updated the download links in the topic to the new updated build (r02).
Tried the r02 on my Linux (Debian) nVidia gt520 - pretty low end card. Seems to run fine, no problem loading maps and placing some random object. Didn’t have time to test much. Only problem was when shutting down you get a NPE in the logs (doesn’t seem to affect anything).
Jul 06, 2012 7:45:16 AM com.jme3.renderer.lwjgl.LwjglRenderer cleanup
INFO: Deleting objects and invalidating state
Exception: java.lang.NullPointerException thrown from the UncaughtExceptionHandler in thread “LWJGL Renderer Thread”
Looks good so far. At first the FPS was nice, then I turn on almost everything, after that game started running slow. Then I turned off everything, status showed game running close to 30 FPS but I am convinced that its running slower then that.
Enhance water crashes the game.
Custom cursor doesn’t hide default cursor. It lies on top of each other.
PSSM shadows didnt work at all. I saw like red lights flickering over the terrain and no shadows, FPS dropped to 100. Basic shadows worked fps 132, the shadows seem very dark and there was a bit of flickering in the terrain but nothing like as bad as PSSM. HDR filter also gives wierd effects, terrain flickering and a white blur across the screen.
The other settings all seemed to have negligible effect either on the display or frame rate.
(Interestingly I tried turning on shadows on my own project and I saw messy results there too so it may be a problem with the shadows in general on this computer rather than anything specific to Maker’s Tale).
How do I actually get NPCs to appear and walk around? I found I can make archer ranges and barracks (and some maps seemed to have them already) but then nothing happens…
@iamcreasy if its locked at 30fps and feels slower, you may have pressed f4 by mistake which triggers the video recorder - which locks to 30fps.
Enhance water crashes the game. - thanks, will test further.
Custom cursor doesn’t hide default cursor. It lies on top of each other. - thanks
Is Sun Hue working? - if the light is bright enough, its very subtle
What is area of effect? - shows the area around a flag the owning team can build in… you can only build around your own flags (when the in game rules are being applied).
How to play the game? You don’t yet, the tech demo is more an engine demo than a game demo you play. The closest you can get is open a map with a hero spawn on it (mountain), open the debug options and turn on ‘Apply Game Logic’ and ‘Data View’ then use ‘play’ mode. Play mode is the key to interacting with things in the game world as if you were playing the game. You need to move your hero to a flag so he can capture it, then you can start building things in there… when you have enough wood. So the hero will need to ‘gather’ 10 wood before you can use the hero to build a wood mill next to a tree, inside the area of effect… Just do stuff in play mode really… you can turn off ‘Apply Game Logic’ and go into build mode to build anything you want.
@zarch thanks, it sounds like i really need some info explaining what the graphic options are, what they do and how to use them. The key to getting stuff to spawn is ‘play’ mode, in play mode you can click on a building and use it to spawn units. you can in turn click on those units to get them to do stuff.
Thanks @normen, I will pop in some command line options to address the memory issues.
@enum ‘once you hit the floor’ is an issue I know how to fix, but is a pain so i have ignored it till now, because I didn’t wanna make myself have to fix it
I think I will whip together a quick “how to” video, might be the best way to get across my intentions.