I built a model for a terrain in Blend, I exported the file in a obj model and I converted that file to a JME model file.
I would like to know the steps for adding the model file to a TerrainBlock.
Why would you want to convert it to a TerrainBlock? Since a TerrainBlock represents a uniformly distributed set of heights on a grid, this won't be easy unless the terrain you made also satisfies that requirement.
Momoko_Fan said:
Why would you want to convert it to a TerrainBlock? Since a TerrainBlock represents a uniformly distributed set of heights on a grid, this won't be easy unless the terrain you made also satisfies that requirement.
Well I need to know the height of the model at a demanded position. I import the model as a Node and I don't have access to the height. That's why I asked about converting the model to a TerrainBlock.
Maybe it would be better to ask how can I know the height at a specified position in a JME model.
Well I need to know the height of the model at a demanded position. I import the model as a Node and I don't have access to the height. That's why I asked about converting the model to a TerrainBlock.
Maybe it would be better to ask how can I know the height at a specified position in a JME model.
See the class TestObjectWalking.