Is there any tool that let me make custom bitmap fonts for JME without using SDK? If so, can you point me towards it?
use search, there are several.
what’s wrong with the SDK’s font generator?
Well, Hiero doesn’t run on my system (my system doesn’t like Java WebStart) and angelcode’s one doesn’t support gradients in fonts (I want them nicely colored). Any other you might want to give me tip of?
Also I don’t want to download SDK, SDK gives additional level of burden. I’m pretty happy with my setup with Netbeans.
@dariuszg-jagielski said:
SDK gives additional level of burden
lol, from all I know "additional levels of burden" are mainly coming from users and "doing it their own way" ^^
Seriously though, why would you not use the SDK which works just like NetBeans and additionally lets you distribute your app as exe and to android, test and prepare models and so much more :? You don't want nifty previews? No terrain editor? None of all that? If notch said "use the SDK" I guess you would, eh? If only he would answer your 1000th tweet ;)
Edit: Also the project is set up that way and the SDK does things that way for a reason, unless you read the whole wiki and source I guess you better go with the way we prepare it for you.
@normen said:
Seriously though, why would you not use the SDK which works just like NetBeans and additionally lets you distribute your app as exe and to android, test and prepare models and so much more :?
Such "exe" probably will require Java anyway, so why don't use jar and wrapper .BAT script?
@normen said:You don't want nifty previews? No terrain editor? None of all that?
Sorry, I better feel with making heightmap myself, I have more control then, and Preview I can have after clicking Run button in NB
If notch said "use the SDK" I guess you would, eh? If only he would answer your 1000th tweet ;)
Nope, as I said I'm pretty happy with my current setup, so I wouldn't listen to Notch or any other persson from mojang.
Edit: Also the project is set up that way and the SDK does things that way for a reason, unless you read the whole wiki and source I guess you better go with the way we prepare it for you.
Not including obj/OGRE XML models for reason? Sorry, I know it may have performance hit, but not always and if I want my game to be moddable, I'll probably use OBJ/OGRE xml models.
@dariuszg-jagielski said:
Such "exe" probably will require Java anyway, so why don't use jar and wrapper .BAT script?
I know you are intent on doing things your own way. There are no down sides to using the SDK but at least a few up sides... but you've chosen the harder path and that is your right.
But seriously, .exe's look waaay nicer than batch files... you can give them nice little icons and everything. Not only that, the Mac deployment the SDK provides automatically is way better than anything I could roll myself.
I shun all IDEs like a venereal disease and even I use the SDK for project maintenance, building, and deployment. The fact that I can easily test a few things in a prototype just adds bonuses.
Well, I have no bad experiences with IDEs, I have with SDKs. I’ve used Unity’s SDK, UDK’s SDK, etc. and on all SDKs I’ve used it basically finished after designing scene, because I didn’t know how to implement it. But with pure engines (used Ogre and Irrlicht) and with doing things my way, I had few successes (though games were so ugly in terms of gfx and sfx, so I didn’t publish them anywhere, those were just for friends).
But my first game coming soon (though graphics will be like in Wolf3D - I’ve chosen this art style on purpose).
@dariuszg-jagielski said:
Well, I have no bad experiences with IDEs, I have with SDKs. I've used Unity's SDK, UDK's SDK, etc. and on all SDKs I've used it basically finished after designing scene, because I didn't know how to implement it. But with pure engines (used Ogre and Irrlicht) and with doing things my way, I had few successes (though games were so ugly in terms of gfx and sfx, so I didn't publish them anywhere, those were just for friends).
JME's SDK isn't like that. It's Netbeans with lots of goodies. You still write your own code.
@dariuszg-jagielski said:
But my first game coming soon (though graphics will be like in Wolf3D - I've chosen this art style on purpose).
Yeah, I wrote a dozen of those back in the day... back when they were all software renderers. Wolf3D, Spear of Destiny, etc... good ol' ray casting.
For real nostalgia, here is an all-software rendered Quake level viewer I wrote in Java somewhere around 1998:
http://progeeks.com/pspeed/jqmap.shtml
Or just click the link:
http://progeeks.com/pspeed/download/jqmap.jar
No mouse look. This was back when mere mortals did not know about mouse look and wondered why they got schooled in network games. ;)
I am really out of energy explaining people why. We are the developers, we say its best done like this. If you don’t want to thats fine but please stay away from the forum with your problems. You answer as if you had any idea about this but you don’t even know that the SDK is just a NetBeans IDE derivative with some tools… So I can only conclude you don’t try it for some silly reason.