Making invisible objects in j3o

I have made a level and 3 others one of these is visabe another is a collision shape bullet. The other 2 are collision shapes but for bounding box collision does anyone know how I could store all these in a single j3o?

Just create a new empty scene j3o file in jmp via "new


>file
>empty scene".
@glaucomardano said:
Just create a new empty scene j3o file in jmp via "new
>file
>empty scene".

I don't think you understand my question. I have 3 j3o scenes.one is the textured mesh another is the bullet physics shape and the third is a set of action shapes "these start actions when they have bounding box collisions" I want to put these into one j3o file insted of three but. I dont know how to create a bullet collision shape in the sean composer. And I don't know ho to make meshes invisable.

And is posoble to transfer a collision shape from one mesh to the next?

wtf is “envisable”? Btw, you can append or link a j3o file to another via j3o file properties. About the collision shape, I don’t remember well how to create that visually, but it looks you can do that via Scene Explorer or Scene Composer.

Sorry about my fat fingers I’m on my android…lol

See through, transparent, you can’t see it, not there but there, ghost, magic wall of nothing…

*Invisible

Hmm. I was trying to translate that word, glad you edited the post :P. About the invisible stuff, read this : http://www.hub.jmonkeyengine.org/wiki/doku.php/jme3:faq#how_do_i_make_materials_transparent

1 Like

Thanks for the help at least I have a idea of where to start.

@glaucomardano said:
Hmm. I was trying to translate that word, glad you edited the post :P. About the invisible stuff ...

Hay on this note a fun fact in jme3 you can make a object attached to the root node do bounding box collision on an object not attached to the root node. This is what I was doing :)