Making my stars shine brightly

Hi there!



I'm looking for a way to give a Sphere a bright color as if it was one big fire particle. How do I give it the same additive effect the average fire particle has? :stuck_out_tongue: (I figure I can use the particle engine, but I would much rather just use a State to get the job done :slight_smile:

could use a billboarded quad with a texture similar to the fireparticle, instead of a sphere

or if they are only in the distance, use a skydome/skybox with lots of painted stars

or you could the bloom effect to make it glowing

etc

MrCoder said:

could use a billboarded quad with a texture similar to the fireparticle, instead of a sphere
or if they are only in the distance, use a skydome/skybox with lots of painted stars
or you could the bloom effect to make it glowing
etc


Thanks for the quick response. :)

I experimented with a textured quad using the blend parameters of AlphaState, but I couldn't get it to glow properly. What blend settings do I need on the AlphaState? Or am I using the wrong state?  (is there a tool like the particle tool that shows the result of different blending combinations?)