I have completed phase 1 of my game (lv guide test - YouTube), Thanks to all the people on this forum… and now on to phase 2.
I used the scene editor and terrain editor to create the 1024x1024 scene that i used for the game. I created the terrain from a heightMap then painted the textures (grass and roads) then placed the building and other structures on the scene using the editor
I then generated the NavMesh using the editor. which i extract and use in the game pathfinding
I would like to move on to a much larger scene perhaps 8 times the current scene.
Should i continue to use the current method using the editor?
or split the Scene somehow.
Should i try to use TerrainGrid? if so would i have programatically add the building to my scene rather than using an editor? from the examples it only seems to handle terrain not the scene it self
or implement my own scene loading mechanism?