Manipulating models with Kinect

Hello,



I’m trying to control a model whith a kinect so i’m using deev’s method (thait is incredible) but i have a little problem. In fact my model doesn’t follow the kinect’s mouvements and I think that’s comming from the Bone.getLocalPosition() (give the coordinate of the bone relative to the parent bone) because it’s always giving me the same coordinate even though the model move.

If someone has an idea, i would gladly take it …

Hello, I am a newcomer to jme3, can you please tell me how to get the initial rotation and the initial ModelBone vector by code?