Manually animating a bone of an OgreXML Model

I am looking for a way to rotate the torso of an OgreXML model by simply rotating the spine. I am unable to find in the documentation how to rotate an Ogre XML bone.

Is this possible?

Yes it is. is a good reference. too. If you are going to do a mocap control, you might wanna see this topic.

Thank you that is a big help.

I have one stupid question. Where might I find ?

Just found it. Thank you.