Manually animating a bone of an OgreXML Model

I am looking for a way to rotate the torso of an OgreXML model by simply rotating the spine. I am unable to find in the documentation how to rotate an Ogre XML bone.



Is this possible?

Yes it is. KinematicRagdollControll.java is a good reference. TestCustomAnim.java too. If you are going to do a mocap control, you might wanna see this topic.

Thank you that is a big help.



I have one stupid question. Where might I find KinematicRagdollControll.java ?

Just found it. Thank you.