I am looking for a way to rotate the torso of an OgreXML model by simply rotating the spine. I am unable to find in the documentation how to rotate an Ogre XML bone.
Is this possible?
Yes it is. KinematicRagdollControll.java is a good reference. TestCustomAnim.java too. If you are going to do a mocap control, you might wanna see this topic.
Thank you that is a big help.
I have one stupid question. Where might I find KinematicRagdollControll.java ?
Just found it. Thank you.