Many models to be attached to Water Processor

My game world in not contained in a scene.I imported different model and placed then as I wanted using setLocalTransition.



Now I want to create a water plane, which will cover the entire level.



According to doc, all the scene is needed to be attached to Water Processor.But, how do I do it when my whole world is composed to many independent models?Is they any work around?

You need to attach all the models to a single parent node.

But not the root node, because the water plane will be attached to it.

the best way is to create a “scene” node, attach it to the root node. Then use the scene node as the root node for any other elements of the scene.

Then create the water plane attach it to the root node, and set the scene node as the reflectionScene in the water proc.