Switched from working on a savannah world made of chunks rendered using the marching cubes algorithm to working on a jungle world, which uses more traditional roguelite dungeon generation.
Currently, it only generates corridors and rooms like a snake.
I waste some time at editing my game and adding new things… Here is few screenshots and a video.
Edited shop, key controls, added skybox with proper color and you can spot in the last picture little gray buttons on lifter with which you control the lifter. I can say, it’s really fun to drive this cars (for me) and I hope you will like it too.
I don’t want to spam this thread, but a new aircraft for my flight simulator is coming. (And I couldn’t hold back…)
Actually, my son wanted a red propeller aircraft. He’s 4 years old, and sat with me on Sunday to paint the model and get it into PapaSpace. He was screaming of excitement, as we also have engine sound now
Very cool. I LOVE helicopters. Please tell me there will be helicopters. I’ve mulled over making one for fun but I’d have to be a vet to even understand what’s going on.
I’ve been making more progress on my shader for pbr texture effects. I’ve added options for blending the edges of an effect with noise and transparency, and I’m also working on supporting roughness, metallic, normal, and AO maps/values for each effect.
Sadly it still doesn’t work on terrains, but that’s my next mission