Hi,
I have found that the jME 3ds import doesnt support Cameras, so i need another way to "mark/label" a position to place the camera on my game.
I want to make my camera move with the model but i want to mark the position on the model, not on the code because i will use different models.
I have tried using a box and not render it on the scene but my ShadowRenderPass get it and make shadow of it.
My question is: There is a way to "mark/label" something to get position without render/shadow?
Or maybe a way to tell my "Auxiliar Box" Spatial to be ignored on render and shadowing?
Maybe you could use a specifically labeled node?
Actually, its a car with body, front and back wheel and i want to place a camera on the side of back right wheel but i want to be free to position on any place on my model.