Masking & overlapping

hi, is it possible to have a mask in a scene?



for instance, i wish to put a triangle or square in the middle of a scene and want either the inside or the outside of the shape rendered, rest black.



also is it possible to have overlapped camera views?



thanks, -ao

Stencil operations is a standard OpenGL feature and will be available when rendering to the backbuffer. (Turn it on in AppSettings).

Yeah, it’ possible to render “overlapped cameras”. Look at viewports in the manual/docs.